0.3.1 released Feb 23, 2018, 9:06:01 PM

Falltergeist v0.3.1 is released. Brief list of changes made:

  • [bugfix][#540] Roof sprites are overlapping object's floating text (JanSimek)
  • [bugfix][#527] Artifacts in health/AC number displays (alexeevdv)
  • [bugfix][#535] Typo in CrossPlatform.cpp is fixed (alexeevdv)
  • [bugfix][#468] Check for animation if it actually has frm file (alexeevdv)
  • Sprites rendering improvement (Zervox)
  • [feature][#444] CritterAnimationHelper added. Code refactoring (alexeevdv)(dreamer-dead)
  • [feature] Ability to move between locations and go to world map (alexeevdv)
  • [bugfix][#532] Missing break statements are added in Opcode8039 switch cases (alexeevdv)
  • [bugfix][#547] segafult when move between locations (alexeevdv)
  • [feature] Ability to use skills on objects (alexeevdv)

Stay tuned!

Comments: 8

HueponiK
24/02/2018 - 09:16 #
Ура! Спасибо за апдейт, надеюсь у вас получится сделать то же, что OpenXcom сделал с оригинальным Xcom.
Dmitry Alekseev
08/03/2018 - 13:14 #
Thanks for your feedback. We'll do all what we can :)
Randall Stevenson
12/03/2018 - 06:58 #
this has really gotten me excited for the fallout games how to use this for fallout & fallout 2 at the same time?
banq
18/03/2018 - 01:30 #
Уважаемый разраб, во первых, ты прямо таки герой. Во вторых, планируется ли порт движка на Android?
Alex
28/04/2018 - 23:40 #
Good to see some progress on this project on 2018!
michaave
27/06/2018 - 20:17 #
I've built it using your instruction in Linux Mint and it runs, but is it possible to change the screen resolution?
michaave
27/06/2018 - 20:18 #
Oh! Also, there's a video of this running on Android. I'm VERY interested in trying that out. How can I get this to run on Android?
bl0ckhead
15/09/2018 - 07:20 #
Is there anywhere to discuss implementing certain features? Perhaps a forum? the jabber channel and irc seem to not exist anymore :'(

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